<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Almost Human Devlog - itch.io</title><link>https://vaalribbok.itch.io/almost-human</link><description>A Game Boy game</description><item><guid>https://vaalribbok.itch.io/almost-human/devlog/623661/im-back</guid><title>I&#039;m back</title><link>https://vaalribbok.itch.io/almost-human/devlog/623661/im-back</link><pubDate>Fri, 20 Oct 2023 22:24:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzNzY2MTcwLnBuZw==/400x224%23c/kiIaut.png"/><p>Hey, I’m back, giving it another go at this project. The map is still available for testing on the main page. I might post more devlogs if there’s anything interesting to say...</p>]]></description></item><item><guid>https://vaalribbok.itch.io/almost-human/devlog/171987/making-changes-to-the-default-gb-studio-font</guid><title>Making changes to the default GB Studio font</title><link>https://vaalribbok.itch.io/almost-human/devlog/171987/making-changes-to-the-default-gb-studio-font</link><pubDate>Fri, 21 Aug 2020 17:27:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this devlog I will explain in detail the changes I made to the default font provided with the Sample Project in GB Studio 1.2. Most changes were based on readability but some were aesthetic choices...</p>]]></description></item><item><guid>https://vaalribbok.itch.io/almost-human/devlog/155647/making-of-gameboy-limited-spacecraft-wall-tileset</guid><title>Making of Gameboy limited spacecraft wall tileset</title><link>https://vaalribbok.itch.io/almost-human/devlog/155647/making-of-gameboy-limited-spacecraft-wall-tileset</link><pubDate>Fri, 19 Jun 2020 02:38:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzM3MDA1NTMucG5n/400x224%23c/rLFMrS.png"/><p>(images don&#039;t seem to be working for some reason, so refer to the uploaded images in order (hopefully)) Continuing my journey of making a proper Gameboy game in GB Studio, I came across an interesting...</p>]]></description></item><item><guid>https://vaalribbok.itch.io/almost-human/devlog/153227/remaking-the-visual-novel-into-an-adventure</guid><title>Remaking the Visual Novel into an Adventure</title><link>https://vaalribbok.itch.io/almost-human/devlog/153227/remaking-the-visual-novel-into-an-adventure</link><pubDate>Tue, 09 Jun 2020 22:49:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzM2MTQzOTYucG5n/400x224%23c/QQARck.png"/><p>I have decided to rework Almost Human, this Gameboy visual novel that I created. In order to get familiar with GB Studio I made up a quick story and pumped all of it into a few scenes and dialogues, c...</p>]]></description></item></channel></rss>